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October 4th, 2015, 13:02 Posted By: wraggster
The Consumer Rights Act 2015 becomes official legislation in the UK today, pulling several, previously separate consumer rights laws together into a simpler structure. The Act also brings in clearer rules, such as a mandatory 30-day period in which sellers must fully refund customers who've received faulty goods, and for the first time, digital products are now covered. That means consumers who download games, software, music, e-books, films and TV shows are legally entitled to refunds, repairs and replacements if that content is deemed "faulty." Digital goods must be "of satisfactory quality," "fit for particular purpose" and "as described," according to the Act's legalese, though there is some wiggle-room within these broad statements.
http://www.engadget.com/2015/10/01/u...tal-downloads/
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October 4th, 2015, 12:51 Posted By: wraggster
What's music to some is noise to others. And that's perhaps most apparentwith Ra the latest piece from the creator of an 8-bit camera gun, ::vtol::. As the artist writes in the demo's , the project uses a laser to scan the irregularities on the surface of a pyrite disc. The artist, real-name Dimitry Morozov, says that this disc was a gift from a mineral seller and that all of the tech present was centered around the idea of making a laser sound reader that'd "be able to produce sound from various uneven surfaces." Oh, and Morozov wanted to use the bare minimum tools to make it. What do those include? A Raspberry Pi, Arduino Nano, a homemade laser pickup, stepper motor, servo motor and a three watt mono sound system. If you want to see it in action, you're going to have to hit the Sound Museum in St. Petersburg.
http://www.engadget.com/2015/10/03/f...old-cd-player/
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September 28th, 2015, 21:29 Posted By: wraggster
Virtual reality (VR) is still a hot topic for many vendors in the tech industry, with the likes of Sony and Google all dabbling in the trend. Not to mention the Oculus Rift, which was among the first to promise to transport users into a virtual world.
Now tech giant Microsoft is also making its mark in the sector, with the development of its VR Kit.
The device is set to rival the likes of Google Cardboard, and boasts a cardboard virtual reality box, however users will be able to enjoy VR on the VR Kit by using a Lumia smartphone.
Microsoft has already announced that it will be holding a hackathon on October 17th in Russia to build apps for the VR Kit, so we may soon see some exciting apps for the kit come to launch.
But Microsoft hasn’t revealed whether the device will be on sale to consumers during the hackathon.
This isn’t all Microsoft is doing though. The company is already working on its HoloLens, which was unveiled earlier this year.
Powered by Windows 10, the HoloLens is described as 'the world’s most advanced holographic computing platform’ and lets users bring holograms to life.
It is clear that the tech firm is upping its game when it comes to VR, but we are still a long way off until we can get our hands on the HoloLens – the device isn’t expected to launch until 2016.
But now that more companies are starting to take on VR, it seems these devices are set to stay and will make an impact on the tech sector.
Let’s just hope that these new VR sets come with an affordable price tag, so every consumer can get a slice of the virtual reality action.
http://www.pcr-online.biz/index.php/...pact-vr/036955
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September 28th, 2015, 21:28 Posted By: wraggster
FIFA 16 is favourite finish 2015 as the UK’s top selling game, according to Betway.
EA’s football title currently has odds of 2/5, ahead of second place Call of Duty: Black Ops 3 at 7/2. Third favourite is Fallout 4 (8/1) followed by Assassin’s Creed: Syndicate (9/1) and Halo 5: Guardians (10/1).
Outside bets include Tony Hawk’s Pro Skater 5 and, amazingly, Spike Lee joint NBA 2K16 and NBA Live 16 all at 50/1. Slightly more generous are the odds for PES 2016, Just Cause 3 and Hitman, which stand at 33/1. The latter seems unlikely, though, thanks to its 2016 release date.
“FIFA 16 is sure to be at the top of a lot of Christmas lists and we think there’s a good chance this latest version can trump Call of Duty for a second year running,” Betway’s Alan Alger said.
“PES has been in FIFA’s shadow for the last decade and, although this latest release is touted to be the best for some time, we don’t think there will be a drastic popularity shift just yet.”
Star Wars: Battlefront doesn’t look like a terrible bet at 14/1.
Here are the odds in full:
http://www.mcvuk.com/news/read/booki...s-race/0156462
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September 28th, 2015, 21:27 Posted By: wraggster
Industry veteran and Oculus VR chief tech officer John Carmack has explained the lengths he went to to secure a virtual reality version of Minecraft.
The game was announced by Oculus for Gear VR last night.
“Minecraft was my quest, really, for the last year and a half,” Carmack told VentureBeat. “Before Gear VR even existed, Minecraft was something I was desperate to get into virtual reality because I thought it would be critically important,” he told VentureBeat.
“We had [Minecraft creator Markus Persson] Notch over and we showed him early prototype stuff, and I talked with him about geeky programmer stuff for a long time. We were trying to get into a situation where he would let us try to put the [mobile] game on Gear VR — if it’s great, then we’ll see where we can go from there.”
However, Facebook’s acquisition of Oculus threw a spanner in the works, with Notch publicly criticising the move and cancelling the then in-development VR version of his hit title. “Notch eventually got over that,” Carmack added, only to then encounter the potential road block that wasMicrosoft’s Mojang acquisition.
“We signed a contract [with Microsoft] that our lawyers said was terrible. ‘They own everything you do,” Carmack explained. “John, you’re basically working for Microsoft when you’re working on this’.
“I was willing to do just about anything. On the phone I said that if this doesn’t happen, I’m going to cry. This will just be so terrible. This will be the best thing that we can do for the platform.
“I’ve called this my grail. I think it’s the single most important application that we can have to ensure we have an army of fanatic, passionate supporters that will advocate why VR is great. It’s part of this infinite playability that our current ecosystem is missing.”
Regardless, Carmack persisted – and in fact only tied up the final deal in the early hours of yesterday before the game’s announcement last night. Facebook boss Mark Zuckerberg and Microsoft boss Satys Nadella were both personally involved in finalising the agreement.
http://www.mcvuk.com/news/read/carma...-to-vr/0156492
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September 28th, 2015, 21:23 Posted By: wraggster
EA’s FIFA 16 has claimed its obligatory UK No.1 at the first time of asking following its release last Thursday.
Physical unit sales are down seven per cent year-on-year (and revenue four per cent), although whether that’s an actual decline due to this year’s lightly less enthused critical response or merely symptomatic of the charts’ omission of the presumably growing digital sales pool will frustratingly remain a point of speculation.
There’s little ambiguity about the shift from last-gen to current-gen, however. Last year the PS3 and Xbox 360 versions of FIFA 15 accounted for 45 per cent of week one sales. This year that figure stands at just 19 per cent.
Activision’s Skylanders Superchargers enters the Top Ten in fourth place, with Chart-Track adding that total sales of the game and its add-ons generated just over £1m throughout the week.
Elsewhere in the Top Ten Destiny: The Taken King falls one place to No.2 (with sales down 70 per cent), Forza 6 drops one place to No.3 (-46 per cent), Metal Gear Solid V also drops a place to fifth (-31 per cent) while PES 2016 drops three places to No.6 (-55 per cent).
Here’s the GfK Chart-Track All Formats Top 20 for the week ending September 26th:
1. FIFA 16 (EA)
2. Destiny: The Taken King (Activision)
3. Forza 6 (Microsoft)
4. Skylanders Superchargers (Activision)
5. Metal Gear Solid V: The Phantom Pain (Konami)
6. PES 2016 (Konami)
7. Mad Max (Warner Bros)
8. Grand Theft Auto V (Rockstar)
9. Call of Duty: Ghosts (Activision)
10. LEGO Jurassic World (Warner Bros)
11. Super Mario Maker (Nintendo)
12. Disney Infinity 3.0 (Disney)
13. Minecraft: Xbox Edition (Microsoft)
14. Minecraft: PlayStation Edition (Sony)
15. Blood Bowl II (Focus Home Interactive)
16. Gears of War: Ultimate Edition (Microsoft)
17. Disney Infinity 2.0 (Disney)
18. Rugby World Cup (Big Ben)
19. Titanfall (EA)
20. Until Dawn (Sony)
http://www.mcvuk.com/news/read/fifa-...charts/0156520
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September 28th, 2015, 21:22 Posted By: wraggster
Valve writer Chet Faliszek has said that virtual reality does not inherently cause motion sickness.
Instead, Games Industry reports that Faliszek told an EGX audience that the blame for any sickness experienced by players must lie with developers, as the hardware itself is now good enough to avoid such problems.
"The idea that VR must get you sick is [bullshit]," he said. "As consumers and people in the community, hold developers to it. They shouldn't be making you sick. It's no longer the hardware's fault any more. It's the developers making choices that are making you sick. Tell them that you don't want that.
"We have people come in who don't want to do demos. In a party of ten people there will be someone who says, 'I'm gonna be sick, I'm gonna be sick, I can't do this’. That expectation is based on either what they've seen before or what they've heard."
Faliszek did concede, however, that conventional controllers such as a joypad or keyboard can trigger sickness – a problem solved by new VR-friendly input methods such as HTC Vive’s motion-tracking Lighthouse set-up.
EA warned in November of last year that the industry must unite to rid VR of its motion sickness issue. Some developers have even abandoned VR altogether due to the worries. However, Valve boss Gabe Newell said earlier this year that its HTC Vive technology had a “zero per cent” sickness rate.
http://www.mcvuk.com/news/read/the-i...is-b-t/0156549
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September 28th, 2015, 21:11 Posted By: wraggster
Sure, it's no secret that you can run Windows 10 on a tiny Raspberry Pi 2, but actually doing that could prove to be a challenge. What parts do you need? And what do you do with it when you're ready? That's where Microsoft and Adafruit think they can help. They've released a Windows IoT Core Starter Kitthat gives you everything you need to get going, including an SD card preloaded with Windows 10 IoT Core and the tools you need (both hardware and software) to start on some projects. It'll cost you $115 if you need a Raspberry Pi 2 at the same time, and $75 if you already have one sitting around. That's a lot of money to spend on such a modest device, but it might pay off if you'd like to spend more time creating clever machines than searching forums for help.
http://www.engadget.com/2015/09/27/m...i-starter-kit/
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September 28th, 2015, 21:09 Posted By: wraggster
Virtual reality is a strange activity to offer in a hotel. If you're halfway around the world for a vacation or a business trip, you're usually there to go outside for one reason or another. Sightseeing, attending meetings, that sort of thing, not slapping a headset on and losing yourself elsewhere. But then, Marriott isn't like most hotels -- many of its branches in the UK are in the business of selling luxury, no expense spared accommodation. Here, guests want a special stay, and like an expensive cruise, that means increasingly elaborate activities and facilities. If it's done correctly, VR experiences could be a glamorous and unique add-on, just like ordering a back rub or late-night room service.
Or at least, that's the thought process behind Marriott's new "VRoom Service."
http://www.engadget.com/2015/09/28/v...arriott-hotel/
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September 28th, 2015, 21:05 Posted By: wraggster
Google detailed its Expeditions project back at I/O, and now the company is looking to get schools more involved. To do just that, Mountain View will offer schools the VR field trip kits for free. The New York Times reports that Google is handing out the Expeditions package at no cost to help push the effort ahead. Each kit contains Cardboard VR headsets and ASUS phones for the students alongside an app for teachers that controls the virtual trips. And as you might expect, they're able to pause the action to ask questions as needed. Google isn't ruling out charging for the gear at some point, though, if it's able to make the price affordable enough for educators.
http://www.engadget.com/2015/09/28/g...oard-for-free/
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September 24th, 2015, 22:32 Posted By: wraggster
At the Oculus Connect 2 event, the virtual reality company just announced that it's getting a number of video services streaming to VR. The biggest one, Netflix is going to launch an app "in about 20 minutes", but Twitch, Hulu, Vimeo and more are going to be right behind it. We didn't get a ton of details on the experience, but we expect to see something like the current Oculus Cinema, where viewers can watch movies in a virtual theater. For the Twitch app, viewers will be able to chat and comment on gaming streams they're watching too. The slide at the event also showed logos for Facebook (obviously), Fox, Lionsgate and even TiVo.
http://www.engadget.com/2015/09/24/o...netflix-today/
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September 24th, 2015, 22:26 Posted By: wraggster
Palmer Luckey, the boy wonder co-founder of Oculus VR, surprised attendees at the company's Connect 2 developer conference today with news thatMinecraft is headed to the Rift. Though Oculus has yet to announce a release date for its virtual reality headset, it is expected to hit retail sometime next spring, at which point Minecraft will be made available on both the Windows Store and Oculus Store. It's no surprise that Microsoft would extend the massively popular crafting game to the Rift platform as it's recently demoed several augmented reality versions for its HoloLens headset, and pledged to support both Oculus and Vive's brand of VR.
http://www.engadget.com/2015/09/24/m...culus-rift-vr/
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September 24th, 2015, 22:21 Posted By: wraggster
While gaming and other fully immersive experiences have already flourished on VR, at least one studios is jumping in with a way to watch movies on the big (small) screen. Fox confirmed today at the Oculus Connect 2 event that the company is bringing more than 100 of its movies to the Oculus Store at launch. You'll watch the movies in the Oculus VR Cinema app, where you can watch movies in 2D or 3D on a huge virtual screen (you can see what it looks like after the break). Movies that are coming include Alien, Birdman, Taken, Die Hard, Office Space and more.
http://www.engadget.com/2015/09/24/f...lus-vr-cinema/
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September 24th, 2015, 22:18 Posted By: wraggster
Epic Games, the studio behind Gears of War, unveiled its brand new virtual reality game, Bullet Train, during the Oculus Connect 2 conference today. Bullet Train is an Oculus Touch experience, meaning players use two motion-sensing controllers to pick up weapons, shoot and interact with the environment. Plus,Bullet Train features bullet time and teleportation, and it's developed in Unreal Engine 4. Epic Games CEO Tim Sweeney presented Bullet Train to the world today, and he's been a longtime champion of virtual reality. In February, he told Engadget that VR was "going to change the world."
http://www.engadget.com/2015/09/24/e...-bullet-train/
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September 23rd, 2015, 22:34 Posted By: wraggster
On the scale of awesomeness, writing an operating system ranks near the top for software hackers and ranks just below writing a whole new language. [Lukas F. Hartmann] is reaching for the epic status with the Raspberry Pi operating system dubbed Interim. In an interesting mixture of old and new, it’s written in LISP!
LISP (LISt Processing) is the second oldest high-level programming language that received wide-spread usage. The only one older is FORTRAN (FORMula TRANslation), and that is just by one year. LISP is generally associated with artificial intelligence research but it also surfaced as a utilitarian scripting language in various applications like AutoCad. You may have also heard of a more recent dialect, Clojure, which has been receiving a lot of attention.
The source code, an image for the Pi 2, and directions for making it all work are available. [Lukas] also describes how to get a new OS up and running on a Pi.
[Lukas] isn’t the first to create this type of system. Back in the ’70s MIT worked on a Lisp machine that led to commercially available systems. If you have anold Apple IIe around you can make it into a Lisp Machine. You can also find LISP in the Internet of Things. And then there is [kremlint] who actuallyscored an original LISP Machine. We’ll have to keep an eye on his progress in restoring it to working condition.
Thanks for the tip, [krs013].
http://hackaday.com/2015/09/23/old-l...spberry-pi-os/
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September 23rd, 2015, 22:23 Posted By: wraggster
Sales of the current generation of consoles will fall ever so slightly short of previous generation of machines.
That’s according to Michael Pachter who Games Industryreports told a DICE Europe audience that he believes PS4 will sell between 120m and 130m units in its lifetimes. Xbox One, meanwhile, is expected to reach between 100m and 110m. He reckons Wii U will reach just 20m units.
As of July Wii U had sold 10m units in the two and half years since launch. PS4’s July figure stood at 25.3m while the Xbox One’s last update, from way back in November 2014, was just 10m.
If Pachter’s predictions are correct, that would mean total current generation hardware sales of 260m – just shy of the previous generation’s 270m.
Said the analyst: "The console installed base is as big as it's ever going to get. [This] generation is not going to be bigger than the last generation. We're going to be about the same.”
Pachter also went on to make some slightly woollier predictions about the demise of the console, arguing that the actual need to own console hardware will itself be eroded – leading to potentially huge motion growth.
"You're going to have a CPU/GPU in your house that is connected to your television," he said, references devices such as the Amazon Fire TV or Apple TV. "What happens when you lower the entry so nobody has to buy a console?
"If Activision sells 20m copies of Call of Duty to people with a console, how many people would buy it who don't have a console? I'm guessing 20m more. To make it easier for the Europeans in the room, how many more people would play FIFA if a console wasn't required? Another 20m.
"There's plenty of 30 or 40-somethings who would like to play FIFA or Call of Duty, but they can't. They're not going to buy a console for one game, and I'd say that's true of every single [console] game made. There's a market of probably several million people who would never buy a console to play the game, but would absolutely buy the game.
"How many people would play Grand Theft Auto if you didn't need a console? 100m. It's crazy numbers. This just makes so much sense. It is going to happen."
http://www.mcvuk.com/news/read/analy...-sales/0156296
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September 23rd, 2015, 22:11 Posted By: wraggster
Virtual reality headsets can trick our eyes and ears into believing we're someplace else. Fooling the rest of the body is a little trickier though. Companies have tried spinning chairs and omnidirectional treadmills, but nothing comes close to the "Cable Robot Simulator" developed at the Max Planck Institute for Biological Cybernetics. The player wears a wireless VR headset inside a carbon fibre cage, which is then suspended in mid-air and thrown around the room using eight steel cables. The exposed pod is able to tilt, bank and move with an acceleration of up to 1.5g in response to the VR experience. Researchers have shown off some basic flight and racing simulations, but we're already imagining how it could be used in our favorite video games. A dogfight in Star Wars: Battlefront? Tearing around corners in F-Zero GX? The possibilities are endless. It's still very much a prototype, and hardly suitable for home use, but we're desperate to have a go ourselves.
http://www.engadget.com/2015/09/23/v...bot-simulator/
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September 23rd, 2015, 22:08 Posted By: wraggster
You may have fond memories of playing games on the family TV as a kid, but the next generation might not feel the same way. The NPD Group haspublished a report showing that more 2- to 17-year-olds in the US are playing games on phones and tablets (63 percent) than on consoles (60 percent). That may not sound like a big gap, but it was only two years ago that consoles captured 67 percent of young eyeballs. They're playing more often on those mobile devices, too, at an average 6 hours per week. And sorry, PC gamers, your platform of choice isn't as popular as it once was. Computer gaming has fallen from a heady 67 percent adoption back in 2013 to 45 percent today.
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+ http://www.engadget.com/2015/09/23/n...ds-and-gaming/
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