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September 14th, 2013, 23:41 Posted By: wraggster
Veteran game designer Greg Roach muses thoughtfully on the past. ”There was a time,” he tells us, “when ‘interactive movie’ wasn’t a dirty word.” Back in the 1990s, when CD-ROMs were cool and gamers were still being seduced by the siren call of full-motion video clips, Roach was one of the pioneers in his field. Called “the Steven Spielberg of multimedia,” the Texan theatre director turned videogame designer believed that games could do something deeper than just “give someone sweaty palms or throw a bunch of silly-assed puzzles at them.”HyperBole had offices in Seattle. In the lobby stood a huge reproduction of Salvador Dali’s canvas The Hallucinogenic Toreador. “It was the first thing you saw when you stepped off the elevator,” says Roach, “and I’d often ask new hires to meditate on it.” With its array of optical tricks, it was a fitting totem. Here was a videogame company that believed full-motion video (FMV) could make art.But in videogames, much like cinema, art is often mediated by the demands of commerce. Traditionally it’s a fight that leaves most creative talents feeling decidedly bruised. When Quantum Gate, an avant-garde interactive sci-fi movie, was first released, HyperBole’s publisher Media Vision wasn’t happy. “They said to us, literally: ‘We want more guns and tits in the title’,” Roach says.Convinced that interactive cinema should privilege character and emotion over assault rifles, he despaired. He wanted to make movies you could live inside, worlds that wrapped around players’ heads. So when Fox Interactive called looking for someone to make the first X-Files game, he jumped at the chance.It’s 1994 and Roach is sitting in a boardroom at Twentieth Century Fox with Chris Carter, creator of The X-Files. The cult TV show is only in its second series, but it’s already snowballing into a phenomenon. FBI agents Mulder and Scully are becoming household names. Viewing figures are rocketing, and Fox Interactive wants a tie-in game.Once again, not everyone is happy, least of all Carter. “In our first meeting, we sat down with Chris Carter, producer Frank Spotnitz and all the reps from Fox Interactive,” Roach remembers. “The first words out of Chris’s mouth were ‘What can you do that I can’t?’ I thought, how the **** do I answer this without totally blowing it?” After Roach explained that he wouldn’t presume to write an X-Files TV episode, but that he did know how to craft an interactive experience, the atmosphere softened. Carter, intrigued by the potential of FMV, agreed to write a plot outline for the game.Development took four years and $6m, a significant investment for Fox. What sold the publisher was HyperBole’s proprietary VirtualCinema system. “It was primarily a media engine,” explains Jason VandenBerghe, a programmer on The X-Files Game, “a set of scripting tools to let you do point-and-click adventure games, but with full rich media. It’s like the Avid editor for games. You didn’t have to be a programmer to use it because you could do all the gameplay logic inside the engine, assemble different types of media clips and have them play at different places.”Unlike many FMV games, which often used live action as nothing more than wallpaper backdrops, The X Files presented you with a universe to explore. It was a fully fledged world that felt like stepping into one of the TV show’s episodes. Playing as FBI Agent Craig Willmore you’re tasked with tracking down Mulder and Scully who’ve vanished, mid-case. Using stitched-together JPEG images, the game lets you explore locations Myst-style, but with more human protagonists to interact with.“If traditional film is a river, the viewer of that film sits on the bank and watches the water flow by,” says Roach. “We wanted to take that viewer and turn them into a fish and put them down into that river.” A sense of agency was pivotal. Guiding Willmore through this rich media world, you can interrogate supporting characters and employ equipment from lock picks to a trusty Newton PDA. Find a document with a phone number on it and you can call it. Pull a gun on assistant director Skinner and he’ll be spectacularly unimpressed.
http://www.edge-online.com/features/...f-the-x-files/
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September 14th, 2013, 00:30 Posted By: wraggster
Futuresource Consulting has predicted that PS4 will enjoy a decent sales advantage over Xbox One over the next five years.
It reckons that PS4 will have sold 36m units by 2018 with Xbox One having shifted just 30m units – although it expects both machines to fall short of their predecessors.
"We expect the Xbox One to sell well in the USA due to existing customer loyalty, repositioning as an integrated multimedia home hub will open up further market opportunities, though it is launching into a crowded marketplace, so gaining a strong foothold in this category will be challenging,” the report states.
"The PS4 is likely to maintain its strong lead in its core territories of Japan and continental Europe. Due to its lower price point and positive PR within the gaming community, the PS4 will also reduce Xbox's lead in the key Microsoft territories of the USA and UK when compared with previous generations.
"Due to the increased availability of high-quality alternative gaming platforms such as mobile devices, as well as expected propositions from tech powerhouses Apple and Google, we expect the installed bases of the Xbox One and PS4 to be 20 per cent lower than those of the previous generation after five years on the market.
“With increased market convergence and non-traditional competition, we could be looking at the last generation of gaming consoles as we know it."
The same report also predicts that, despite the shift to digital, the packaged games market will grow by $430m in 2014 to reach a global value of £18.7bn – that’s despite an anticipated 12 per cent drop in physical PC and handheld game sales.
"The launch of next gen consoles will revitalise the market for package console games in 2014, bucking the downward trend that we've seen in recent years," it added.
"This despite the fact that both Xbox One and PS4 are shifting further towards digital delivery, with games available for play almost immediately, while the download completes in the background.”
http://www.mcvuk.com/news/read/analy...y-2018/0121013
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September 13th, 2013, 22:10 Posted By: wraggster
It may be taking all the online headlines at the moment, but an important question remains over Google Glass: how will it fare at retail?
Google is aiming to launch its computerised glasses, which can record videos, take pictures and send messages, in 2014, and they have generated a lot of buzz already. A recent survey by Venda shows that one third of 2,000 UK shoppers would happily use Glass in retail stores to search for available stock and product ideas.
But Glass – in fact the wearable tech sector as a whole – is still largely unproven with consumers. Sure, products like wearable head cameras and the Nike+ Fuelband wrist device (which tracks a runner’s pace and calories burnt) have been around for a while, and it’s fair to say they haven’t quite set the world alight like the iPad.
However, an imminent onslaught of smartwatches from the likes of Sony, along with Google Glass, aims to change all that. Sony says 41 million smartwatches will be sold by 2016, according to analyst research.
Market tracker Context’s co-founder and CEO Jeremy Davies told PCR: “If smartwatches provide additional functionality or convenience [over health/sport wrist devices], catch the public attention and become a must-have gadget, [the wearable tech sector] could be huge."
“There’s no guarantee it will take off in the first place. It may explode like tablets, and if it does, it will be difficult to see how it would replace any existing products. Wearable tech will be an intensely personal choice.”
RETAIL RALLY
Sales tracker GfK believes wearable tech has “huge potential” in homes, in terms of health diagnostics and products that can control appliances, as well as mobile computing. Retailers are interested and it hopes to be tracking sales soon.
Carl West, GfK’s Business Group Director for IT, Office & Stationery, said: “The first accessory the consumer buys when purchasing a smartphone or tablet, is a case, to make it personal and to protect it. Wearable technology has the potential to offer a personal fashion statement from its wearer but also, with good application, build aspiration and productivity. For the brands, consumer profile tracking is already big business – imagine the output of an always-on life tracker. Retailers are already asking about this product area and we will be tracking it very soon.”
While smartwatches present ample opportunity to retailers and resellers, some experts have aired their concerns around the growing sector.
Industry veteran and Channel Media Europe director Bob Snyder added: “I am convinced smartwatches will be a hit, but where people like myself have a tablet and a PC, I doubt whether people will wear two watches. It’s more like a transition from analog to digital, like GPS replacing maps."
“We tend to overhype the future. When iPad launched, the initial reaction of the industry was actually negative. Why? Because Microsoft and Intel had touted tablets almost a decade earlier and failed. It took an overwhelming public response to turn around the channel and the industry.”
Whether the same can be said for wearable tech, time will tell.
http://www.pcr-online.biz/news/read/...-retail/031898
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September 13th, 2013, 02:08 Posted By: wraggster
The next battle for console market share between Sony and Microsoft will help bring a new era of prosperity to the games industry, a PlayStation executive has claimed.
PlayStation America boss Jack Tretton was asked by Fox Business on Wednesday for his views on the US games retail sector contracting for fifteen consecutive months.
<figure style='font: 14px/23.79px "Helvetica Neue", Helvetica, Arial, sans-serif; margin: 0px 0px 20px; padding: 0px; outline: 0px; border: 0px currentColor; width: 460px; color: rgb(38, 38, 38); text-transform: none; text-indent: 0px; letter-spacing: normal; word-spacing: 0px; vertical-align: baseline; display: block; white-space: normal; position: relative; background-color: rgb(255, 255, 255); -webkit-text-stroke-width: 0px;' class="responsive single-article__canvas single-article__canvas--full zoomhover" title="" data-media992="http://cdn.medialib.computerandvideogames.com/screens/dir_3056/image_305620_460.jpg" data-media768="http://cdn.medialib.computerandvideogames.com/screens/dir_3056/image_305620_700.jpg" data-media480="http://cdn.medialib.computerandvideogames.com/screens/dir_3056/image_305620_480.jpg" data-media="http://cdn.medialib.computerandvideogames.com/screens/dir_3056/image_305620_320.jpg"><figcaption style="margin: 5px 0px 0px; color: gray; line-height: 1.35em; font-size: 1.2rem; display: block;" class="zeta caption-tr">PlayStation America executive Jack Tretton</figcaption></figure>"We're talking about the seventh year of a console and I guess if you used a TV analogy, you might say, boy, the re-runs of a show we released seven years ago aren't doing as well as before," he replied.
"The new machine, and the new console war is going to reinvigorate the industry," he added.
Market interest in physical games has waned for several years, following what is considered an all-time industry peak during 2009 and 2010.
Since then, several publishers have become bankrupt (including THQ, Midway and Atari US) along with scores of games studios closing (Leamington Spa based Blitz becoming the most recent).
Major retailers, including GAME, have fallen into administration as debts have mounted, while much of the developer workforce has moved from triple-A games production to the fast-growing mobile and free-to-play markets. It is also commonly said that the flagging games market has led to more conservatism by publishers as profit margins are squeezed.
New consoles, said Tretton, will be the answer to these issues.
"This will be the biggest launch in history, and you are going to see validation that gaming is healthier than it's ever been, and the console is at the top of the entertainment pyramid," he said.
Tretton was also asked to discuss the advantages the PS4 has over its newest rival system, Xbox One. In response, he claimed that Sony is delivering a more powerful machine at $100 less with, he said, the best and most diverse console launch game line-up.
Sony has confirmed a PS4 release date of November 15 in the US and November 29 in Europe. The console will be available in 32 countries this holiday priced at £349 / €399 / $399.
http://www.computerandvideogames.com...ays-sony-boss/
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September 13th, 2013, 02:06 Posted By: wraggster
Warner Bros. Entertainment has announced a Harry Potter spin-off series created J. K. Rowling, and has indicated the new property may also be adapted into a video game.
<figure style='font: 14px/23.79px "Helvetica Neue", Helvetica, Arial, sans-serif; margin: 0px 0px 20px; padding: 0px; outline: 0px; border: 0px currentColor; width: 460px; color: rgb(38, 38, 38); text-transform: none; text-indent: 0px; letter-spacing: normal; word-spacing: 0px; vertical-align: baseline; display: block; white-space: normal; position: relative; background-color: rgb(255, 255, 255); -webkit-text-stroke-width: 0px;' class="responsive single-article__canvas single-article__canvas--full zoomhover" title="" data-media992="http://cdn.medialib.computerandvideogames.com/screens/dir_3094/image_309465_460.jpg" data-media768="http://cdn.medialib.computerandvideogames.com/screens/dir_3094/image_309465_700.jpg" data-media480="http://cdn.medialib.computerandvideogames.com/screens/dir_3094/image_309465_480.jpg" data-media="http://cdn.medialib.computerandvideogames.com/screens/dir_3094/image_309465_320.jpg"></figure>"At the center of the partnership is a new film series from Rowling's world of witches and wizards, inspired by Harry Potter's Hogwarts textbook "Fantastic Beasts and Where to Find Them" and the adventures of the book's fictitious author, Newt Scamander," said Kevin Tsujihara, CEO of Warner Bros. Entertainment.
"Fantastic Beasts and Where to Find Them" will be an original story and will mark Rowling's screenwriting debut. It is planned as the first picture in a new film series. Set in the wizarding world, the story will feature magical creatures and characters, some of which will be familiar to devoted Harry Potter fans."
However, according to an official press release, Warner's partnership with Rowling includes continued expansion of its Harry Potter business beyond movies.
"The Studio's expanded partnership with Rowling also covers the continued expansion of its Harry Potter activities, including the wonderful Wizarding World of Harry Potter theme parks in conjunction with partner Universal Parks and Resorts (currently in Orlando, FL; opening in Hollywood, CA and Osaka, Japan), digital initiatives (including Pottermore), video games, consumer products and visitor attractions," it reads.
A number of Harry Potter games have been released, most recentlyWonderbook: Book of Spells from Sony.
http://www.computerandvideogames.com...o-game-tie-in/
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September 13th, 2013, 01:09 Posted By: wraggster
Madden, Saints Row IV, Disney Infinity push sales as Wii U gets first exclusive on the chart with Pikmin 3, but hardware down 40%
It's been a difficult year for US retail game sales, but the industry-tracking NPD Group's August sales figures offer room for a bit of optimism heading into the key holiday sales season. Even with hardware sales stagnating due to upcoming next-generation consoles from Microsoft and Sony, gains in new software and accessory sales were enough to push the industry's total haul for the month up 1 percent to $521 million.
Even though the month's best seller, EA's Madden NFL 25, was actually down in sales year-over-year, a strong lineup of blockbusters without analogous releases in August 2012 helped drive software sales up 21 percent to $305 million. It was also the first month since November 2011 to see a year-over-year increase in retail game software sales.
Beyond Madden, the only game on the top 10 best-selling chart to have a 2012 counterpart was another annualized EA Sports offering, NCAA Football 14. Deep Silver's first entry in the Saints Row franchise came in second, while Disney Infinity, the multimedia giant's entry into the Skylanders-inspired toys-to-life market finished third on the charts. Accessory sales, which would include sales of Disney Infinity action figures and playsets, were up 7 percent to $136.7 million. August also marked the first time an exclusive Wii U game cracked the NPD's monthly top 10 as Pikmin 3 slid into the 10th spot.
Unfortunately, drastically dropping hardware sales offset almost all of the gains on the software and accessory side. Sales of new gaming hardware were down 40 percent year-over-year to just $90.8 million, despite Sony rolling out a new 12GB PlayStation 3 model for $199 and dropping the price of the PS Vita to $199 midway through the month. Nintendo also announced a Wii U price cut and the cost-conscious 2DS at the very end of the month, but the cut doesn't take effect until next week and the new handheld won't appear until next month.
The 3DS was the best-selling piece of hardware for the fourth straight month, while the Xbox 360 pushed its streak as the best-selling console to 32 straight months.
NPD analyst Liam Callahan estimated that the retail spend was about half the overall gaming spend for the month (including digital revenues and used game sales), and suggested the actual amount spent on games in the US for August was a little over $1.2 billion.
http://www.gamesindustry.biz/article...-in-august-npd
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September 13th, 2013, 00:56 Posted By: wraggster
Call of Duty: Ghosts has been installed as the favourite to claim the UK Christmas No.1 title by William Hill.
It’s currently offering 6/4 on the game with FIFA 14 second at 2/1 and next week's release Grand Theft Auto V in third at 4/1.
“There is no doubting that GTA V will sit at the top of the games chart for a couple of weeks (at least until FIFA hits the shelves),” William Hill spokesman Joe Crilly stated.
“But will it sustain enough momentum to make it top for Christmas? The odds would suggest it will fall just short.”
Here’s the betting as it stands:
Call of Duty: Ghosts – 6/4
FIFA 14 – 2/1
GTA V – 4/1
Batman: Arkham Origins – 10/1
Battlefield 4 – 10/1
Assassin’s Creed IV: Black Flag – 16/1
Gran Turismo 6 – 20/1
LEGO: Marvel Super Heroes – 25/1
http://www.mcvuk.com/news/read/willi...ourite/0120933
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September 13th, 2013, 00:50 Posted By: wraggster
At first, Leap Motion’s device feels like magic. An invisible cone of light tracks your fingers in front of your monitor and turns every gesture into onscreen action across Leap’s selection of independent games and apps – and, like every motion controller, it feels unique and exciting right up to the moment you break the spell with your own curiosity.It’s players’ own faults, really. You watch your family enjoying Wii Sports with exaggerated serving motions, dipping a knee to bowl and swinging for the bleachers, and you ask yourself: “Just how little do I need to swing the controller to get the same effect?” The answer is, of course, not much – the Wii Remote’s sensitivity was never a match for the games it was sold upon, and a simple flick of the wrist was ample to launch a Wii Sports baseball out of the stadium. Kinect, too, was magic right up until the moment you found that placing one arm behind your back sent your character flailing, or that turning sideways gave you a double-jointed knee.Leap Motion’s $80 controller, with which the company shares its name, is a tiny device that fills the space in front of your monitor with infrared light and tracks every motion within its area of effect. It looks innocuous on a desk and is easily set up, with the drivers and Airspace application downloaded from Leap’s site. It ships in a neat little square box, has two USB cables – one long, one short, to accommodate different setups – and salutes Apple’s design aesthetic with its brushed aluminium and glossy black shell.A tutorial and selection of demos are Leap Motion’s first magic trick. As you swipe your fingers through the air you’ll trace glowing lines on the screen, drawing shapes and pictures with a finger. Another demo tracks the orientation of your hands with an onscreen skeleton, each wireframe finger mirroring your own instantly as you move it. But when curiosity gets the better of you and you turn your hand sideways, you lose three of your skeletal fingers. Leap Motion’s two-dimensional view of the world limits the readability of your gestures and means a sideways hand is as good as a one-fingered hand. Test the depth of the cone and you’ll find that you’re often dipping your hands in and out of the light without realising; there’s a learning process with Leap Motion’s device, and the software does little to assist your understanding of the gestural language you’re forced to learn.
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September 13th, 2013, 00:43 Posted By: wraggster
Apple's iPhone 5S features a fingerprint scanner embedded in the home button. Of course, fingerprint-scanning technology isn't new: Bloomberg Terminals feature a built-in fingerprint reader to authenticate users, for example, and various manufacturers have experimented with laptops and smartphones that require a thumb to login. But the technology has thus far failed to become ubiquitous in the consumer realm, and it remains to be seen whether the new iPhone — which is all but guaranteed to sell millions of units — can popularize something that consumers don't seem to want. Security experts seem to be adopting a wait-and-see attitude with regard to Apple's newest trick. 'I'd caution right away, let's see how it tests and what people come up with to break it,' Brent Kennedy, an analyst with the U.S. Computer Emergency and Readiness Team, told Forbes. 'I wouldn't rely on it solely, just as I wouldn't with any new technology right off the bat.' And over at Wired, technologist Bruce Schneier is suggesting that biometric authentication could be hacked like anything else.'I'm sure that someone with a good enough copy of your fingerprint and some rudimentary materials engineering capability — or maybe just a good enough printer — can authenticate his way into your iPhone,' he wrote. 'But, honestly, if some bad guy has your iPhone and your fingerprint, you've probably got bigger problems to worry about.'
http://apple.slashdot.org/story/13/0...rprint-readers
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September 11th, 2013, 22:00 Posted By: wraggster
PlayStation 3 title performs well in first week on Japanese software chart
The PlayStation 3 version of Ubisoft's Splinter Cell: Blacklist entered the Japanese software chart in second place last week, selling just over 22,000 units.
The highest new entry was Broccoli's Uta no Prince-sama: Music 2 on PSP, which debuted in the top spot with 68,000 sales. On a stronger week for new releases, Splinter Cell would be unlikely to place as highly as it did, but it nevertheless outsold Tecmo Koei's Dead or Alive 5 Ultimate - traditionally a more popular genre and IP in the Japanese market.
- 1. [PSP] Uta no Prince-sama: Music 2 (Broccoli, 09/05/13) - 68,415 (New)
- 2. [PS3] Splinter Cell: Blacklist (Ubisoft, 09/05/13) - 22,425 (New)
- 3. [PS3] JoJo's Bizarre Adventure: All Star Battle (Namco Bandai, 08/29/13) - 19,720 (445,437)
- 4. [PS3] Dead or Alive 5 Ultimate (Tecmo Koei, 09/05/13) - 18,625 (New)
- 5. [PS3] Final Fantasy XIV: A Realm Reborn (Square Enix, 08/27/13) - 12,336 (196,354)
- 6. [3DS] Tomodachi Collection: New Life (Nintendo, 04/18/13) - 11,814 (1,420,996)
- 7. [3DS] Mario & Luigi: Dream Team (Nintendo, 07/18/13) - 11,466 (293,166)
- 8. [PSV] Killzone: Mercenary (SCE, 09/05/13) - 11,053 (New)
- 9. [3DS] Disney Magic Castle: My Happy Life (Namco Bandai, 08/01/13) - 10,740 (255,309)
- 10. [3DS] Yokai Watch (Level-5, 07/11/13) - 9,539 (164,230)
In the hardware chart, the PlayStation 3 slipped back into its usual third-place spot after a brief sales boost last week. Otherwise, normal service was resumed, with the 3DS XL a long way out in front and the 3DS a distant second.
- 1. 3DS LL - 60,077 (49,149)
- 2. 3DS - 19,114 (17,873)
- 3. PlayStation 3 - 13,790 (20,090)
- 4. PlayStation Vita - 7,314 (8,405)
- 5. Wii U - 5,702 (6,741)
- 6. PSP - 5,493 (6,218)
- 7. Wii - 978 (1,141)
- 8. Xbox 360 - 201 (177)
http://www.gamesindustry.biz/article...place-in-japan
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September 11th, 2013, 20:25 Posted By: wraggster
Kids spend almost as much time gaming on mobile devices as they do on consoles, says survey.
The survey, part of global information company The NPD Group’s Kids and Gaming 2013 report, says that gaming habits among 2-17 year olds “have shifted considerably since 2011, with many of the changes due to mobile devices.”
“While desktop computers, laptops and consoles remain the top device types used for gaming, almost as many kids are gaming on mobile devices as they are on consoles and computers.”
The survey also highlights the increased time spent gaming on the devices, with teenagers aged 12-17 spending on average seven hours a week playing on them, compared with five hours in 2011.
Over half (53 per cent) of the mobile device users questioned said that they spend more time gaming on mobiles and tablets compared with last year.
Kids gaming on the devices are also starting earlier, with most children playing from the age of eight onwards, compared with the age of nine in 2011.
“Kids embrace change, adopting new devices and technologies, for the experience of gaming and accessing other entertainment content,” said Liam Callahan, an industry analyst from The NPD Group.
“It is critical to understand the current mindset of the highly engaged two to 17 year old gamer.”
“Kids are engaged with mobile devices as less expensive tablets and an increasing amount of hand-me-down phones create greater accessibility to these platforms than before.”
“The question becomes whether this mobile usage will continue to grow for two to 17 year olds, and if usage will become more prevalent than gaming on consoles and computers as time progresses. More importantly, we need to understand how these forms of gaming provide different types of experiences for young gamers.”
http://www.pcr-online.biz/news/read/...onsoles/031872
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September 11th, 2013, 01:11 Posted By: wraggster
Raspberry Pi and the Raspbmc OS already make a solid combo as a media center, but if you encounter music-related limitations then it may be worth giving the RaspyFi distro (v1.0) a shot instead. In addition to supporting Apple AirPlay and a range of lossless file types, this audio-centric form of Linux also works with a long list of external USB DACs, including asynchronous playback, so you can avoid relying your Pi's tiny stock DAC and amplifier. RaspyFi's other big feature is that it comes with its own web-based UI (shown in the video after the break), which ought to make it easy to control playback of both local and streamed content (such as web radio or Spotify) from virtually any browser-equipped device on your network. A quick health warning, though: audiophilia is a slippery slope that may subsequently cause you to develop an unhealthy suspicion towards your Pi's standard power supply.
http://www.engadget.com/2013/09/10/r...ophile-distro/
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September 11th, 2013, 00:21 Posted By: wraggster
Blockbuster UK is the latest games retailer to back free specialist games magazine Gamereactor UK.
As of this month, the publication will be available for free to customers in the entertainment retailer’s 126 stores, adding to the 455 outlets Gamereactor is already stocked in.
Other retailers include GAME and Currys/PC World, as well as various independent stores and even universities.
“By being distributed in Blockbuster, Gamereactor Magazine is increasing the number of eyes on our brand in the UK,” said UK editor-in-chief Gillen McAllister.
“And given Blockbuster’s focus on both games and movies, we’re getting the magazine into the hands of a far wider audience, and bolstering our reach beyond specialist retailers.”
Gamereactor was launched in the UK in January, with a print run of 80,000.
It has been nominated for the Games Magazine prize at this year’s Games Media Awards, while McAllister has been shortlisted for Specialist Writer – Print.
http://www.mcvuk.com/news/read/block...es-mag/0120801
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September 11th, 2013, 00:12 Posted By: wraggster
Graduated response regimes that warn and then penalize users for infringing file sharing do not appear to work, new research from Monash University in Australia has found. The paper studied 'three strikes' laws (abstract, freely downloadable as a PDF from there) in France, New Zealand, South Korea, Taiwan and the UK, as well as other anti-filesharing regimes in the U.S. and Ireland, but found scant evidence that they're effective."
http://yro.slashdot.org/story/13/09/...laws-dont-work
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September 11th, 2013, 00:08 Posted By: wraggster
CNN reports that at least for now we may be able to set aside the question of whether and under what authority the U.S. should intervene militarily in Syria, a question that's dominated the news for the last few weeks. From the report:"Facing the threat of a U.S. military strike, the country's leaders Tuesday reportedly accepted a Russian proposal to turn over its chemical weapons. ... The development, reported by Syrian state television and Russia's Interfax news agency, came a day after the idea bubbled up in the wake of what appeared to be a gaffe by U.S. Secretary of State John Kerry. It quickly changed the debate in Washington from 'Should the U.S. attack?' to 'Is there a diplomatic way out of this mess?' Syrian Foreign Minister Foreign Minister Walid Moallem said Tuesday his country had agreed to the Russian proposal after what Interfax quoted him as calling 'a very fruitful round of talks' with Russian Foreign Minister Sergey Lavrov on Monday. Details of such a transfer have yet to be worked out, such as where the arms would go, who would safeguard them and how the world could be sure Syria had handed over its entire stockpile of chemical weapons."
http://politics.slashdot.org/story/1...-turnover-plan
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September 10th, 2013, 23:54 Posted By: wraggster
Business and media conference, 'game Antiques Roadshow', industry speakers and more set for Nottingham event
The organisers of the GameCity8 conference are bracing themselves for some 50,000 expected visitors, as the event's first elements are confirmed.
Taking place from October 19th to 26th this year, the gathering brings together a number of elements including a conference element named GameCityLimits. Running on October 23rd and 24th, GameCityLimits will tackle issues fromthe overlap of where games intersect business and media. It is set to feature media industry leaders such from Macmillian, Channel 4, EMI, The Wellcome Trust and more, coming together for a round of presentations, talks and panel discussions.
October the 22nd will also see an event that makes a nod to running UK TV show Antiques Roadshow. For the GameCity version, visitors can bring gaming treasures from their past and share their memories of the gaming pastime.
The winners of the Off the Map competition - organised by GameCity, developer Crytek and UK institution The British Library, will also be revealed.
And UK indie star of Thomas Was Alone fame, will deliver a GameCity 8 talk before debuting his new game on October 25th.
http://www.develop-online.net/news/4...50000-visitors
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