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July 9th, 2012, 17:58 Posted By: wraggster
When [Carl] first heard of the Raspberry Pi, he immeidatly though how freakin tiny this board is compared to a Mini ITX motherboard. After ordering a Raspi, [Carl] decided to put his barely-larger-than-a-credit-card computer inside a Commodore 64.
[Carl]‘s updated C64 functions exactly like the original – the 30-year-old keyboard works thanks to the help of a Keyrah keyboard and control port adapter. This adapter was soldered to a stripped USB cable, allowing [Carl] to keep the finished project looking very clean and tidy. Of course, the composite, HDMI, and Ethernet ports are broken out, allowing for this computer to connect to any network or TV.
For a final touch, [Carl] painted the case. He originally wanted to spray on a black, red, and purple motif to match the Raspi, but he eventually settled on a beige and red style. [Carl] really put together an awesome build, and for much, much less money than therereleased C64 Windows-powered monstrosity goes for. You can check out the build log video after the break.
http://hackaday.com/2012/07/09/refur...-raspberry-pi/
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July 9th, 2012, 17:56 Posted By: wraggster
He can do all this stuff, he can be that free - you couldn't do that with the corporate PR machine at Microsoft'
Parody twitter account Peter Molydeux is one of the reasons industry luminary Peter Molyneux left Microsoft, the former Lionhead boss has claimed.
Speaking at Rezzed, as reported by Eurogamer, Molyneux said that whilst the parody account of him was able to express numerous game ideas, however ridiculous, he was too restricted to express his own creativity at Microsoft.
He blamed the corporate PR Machine at the electronics giant as one of the reasons he couldn’t explore such ideas.
"He's another reason why I left Microsoft," said Molyneux.
"I have to tell you, he is. He was out there, and I was watching and laughing at his tweets probably harder than anyone. This guy, he can do all this stuff, he can be that free, he can explore these ideas like throwing babies into pits - you couldn't do that with the corporate PR machine at Microsoft.
http://www.develop-online.net/news/4...left-Microsoft
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July 9th, 2012, 17:47 Posted By: wraggster
The Raspberry Pi Foundation has launched a programming competition for children and young people.
The creator of the pocket-sized programmable computer has launched its first competition at Games Britannia in Sheffield, and the foundation is planning to run many more in the future.
Running until September 1st 2012, the competition has two age categories – 13 and under, and 14 to 18. First place will win $1,000 and there will be five runner-up prizes of $200.
To win a prize, young people have to impress the judges with a piece of software that they have written for the Raspberry Pi.
http://www.pcr-online.biz/news/read/...rammers/028648
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July 7th, 2012, 23:20 Posted By: wraggster
To commemorate this year's EVO Championship Series World Finals, arcade stick darling Mad Catz has created a limited edition "EVO Championship Series Arcade Fightstick Pro" for the PS3 and 360.
Now, when we say limited edition, we mean exceedingly limited edition: Mad Catz is only manufacturing 600 of these arcade sticks in total – 300 for each system. While the parts used in the stick are not explicitly broken down, the fact that it's part of the manufacturer's Fightstick Pro line implies heavy usage of Sanwa Denshi buttons and sticks.
For all intents and purposes, the limited edition joint appears to be a translucent purple version of Mad Catz's Street Fighter X Tekken stick, and at $159.99 it costs about the same as well. Pre-orders are now active at Mad Catz's GameShark shop.
http://www.joystiq.com/2012/07/06/ma...o-fightsticks/
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July 7th, 2012, 23:08 Posted By: wraggster
[Karl Lunt] is working to slim the Raspberry Pi current draw as much as possible. The first step in his journey was to replace the linear voltage regulator with this switch mode version. It’s a step-down voltage regulator circuit with a tiny footprint and a matching price tag (about $10) made by Pololu. It’s small enough to be mounted in the empty space between the LCD ribbon connector and the main processor.
The project was based on the hack we saw at the end of June. But we give much more credit to [Karl] for removing the old part in a safer way. He clipped the two small leads on the bottom of the old part, then used a beefy iron to sufficiently heat the large pad before removing the body of it. With the old part out of the way it’s just a matter of connecting the three wires in the right configuration.
This cut consumption by about 50 mA. He’s hoping to do more by removing the on-board LEDs. His goal is a draw of under 250 mA in order to make it last a reasonable amount of time when running from batteries.
http://hackaday.com/2012/07/07/anoth...-raspberry-pi/
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July 7th, 2012, 23:01 Posted By: wraggster
It's easy to forget that the Raspberry Pi currently shipping is the more expensive model of the board. It is actually called the Model B as it sports more features than the $25 Model A. The main differences [compared to the B model] include a lack of an Ethernet port and the associated networking chip, as well as the presence of only one USB port instead of two. There was originally going to be less memory on the Model A (128MB instead of 256MB), but the Raspberry Pi Foundation managed to make enough cost savings during a redesign to increase the amount to 256MB on the cheaper version. With all the focus being on the Model B, we haven't actually seen the (near) final Model A board yet. But that changes today, as Eben Upton has justshown off the $25 board."
http://hardware.slashdot.org/story/1...rst-appearance
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July 7th, 2012, 11:24 Posted By: wraggster
Niko Partners finds that China's explosive mobile growth will continue
According to a report by market research firm Niko Partners, the number of mobile players will soon exceed the number of PC players in China. In theChina's Mobile Games Market 2012 report, Niko estimates that the number of mobile gamers in the region will reach 192 million this year.
The firm believes the market is still growing and will continue to rise as 3G data use and smartphone ownership becomes more widespread. Niko Partners expects China's annual mobile game revenue to hit $3.6 billion in five years, an six-fold increase over $600 million in 2011.
http://www.gamesindustry.biz/article...ayers-in-china
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July 7th, 2012, 11:19 Posted By: wraggster
Almost as a dare, Shoryuken (SRK) challenged its fans to produce a fighting game-style controller forStarcraft II. Mauricio Romano took them up on that contest and won with a surprisingly polished arcade stick of his own. Its cornerstone is a heavily modified Ultrastik joystick that's turned into an on-controller, two-button mouse. You didn't think a PC gamer would cling to a plain joystick, did you? In the process, the usual 101 keys of a typical keyboard have been pared down to a set of 26 buttons most relevant for Blizzard's real-time strategy epic. Packaged up in a single, polished USB peripheral, the one-off prototype's design is good enough to imagine a Major League Gaming pro taking it out on the road. We'd put that idea on ice for now, though: as Mauricio shows in the video below, the learning curve is steep enough that most players won't be fending off diamond-league marine and zergling blitzes anytime soon.
http://www.engadget.com/2012/07/06/s...de-controller/
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July 6th, 2012, 22:12 Posted By: wraggster
MegaUpload boss Kim Dotcom took to Twitter to announce that file-sharing site will return “Bigger. Better. Faster”.
Details over how and when the file sharing website will return have not been announced however Kim stated the site will be “free of charge and shielded from attacks”.
“SOPA is dead. PIPA is dead. ACTA is dead. MEGA will return”, he wrote.
This news follows the controversy between Kim Dotcom and the US and New Zealand Governments. In early 2012, US piracy officials shut down MegaUpload for facilitating piracy.
MegaUpload allowed users to upload and share files online. The website was a favourite spot for users to download music, music and video games.
http://www.mcvuk.com/news/read/megau...-return/099156
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July 6th, 2012, 22:03 Posted By: wraggster
Pay-what-you-want charity pack Little BIG Bunch 2 to release in September
Get Games and GamesAid are calling on indie developers to contribute titles for their upcoming charity pack to release in September.
The Little BIG Bunch 2 will allow customers to pay what they like for the indie game collection, and also choose how much of their purchase will go towards the developer and charities.
All donations will go towards children’s charities.
GamesAid is searching for five-to-ten games submitted by kind developers to get their titles on the Get Games service and become part of the pack.
Games must ideally be for PC and Mac, whilst the categories for submissions are New, Classic and Current.
http://www.develop-online.net/news/4...d-charity-pack
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July 6th, 2012, 00:43 Posted By: wraggster
Remember those cool-looking Parrot Zik wireless headphones we saw back at CES? Well, now we have a date and a price for you Philippe Starck fans out there. Announced at the Hong Kong launch event earlier today, these NFC-enabled, active noise cancelling Bluetooth cans will be available globally in August, with the US getting a price tag of $399 before tax (and for those who care, you'll be able to nab one in Hong Kong for HK$3,399 or US$440). During our brief ears-on, we certainly enjoyed the Zik's great audio quality, noise isolation and the intuitiveness of its swipe gesture input. While the battery is swappable, note that this expensive package only comes with one cell (accessible under the magnetic cover on the left can) that typically lasts for around five hours, so road warriors will need to chip in about $30 for a spare one. Alternatively, product manager Theodore Sean (whom we had the pleasure to interview at CES) pointed out a unique and handy feature that sort of bypasses this problem: you can still use the Zik as a pair of passive headphones using the included 3.5mm audio cable, but without any battery juice left, you obviously won't be able to enjoy the noise cancellation function (on a plane, for instance) or even make phone calls.
http://www.engadget.com/2012/07/05/p...ncluded-for-i/
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July 6th, 2012, 00:31 Posted By: wraggster
There are 300 fewer games specialists on the High Street in 2012.
MCV?research has shown the combined number of GAME, HMV and Blockbuster outlets has plummeted from 1,465 to just 1,144.
GAME took the biggest hit, with hundreds of branches closed when the chain went into administration in March.
Conversely, supermarkets keep growing, with Tesco’s reach rising to 2,975 stores and Sainsbury’s taking its tally to just over 1,000.
http://www.mcvuk.com/news/read/uk-ga...lummets/099067
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July 6th, 2012, 00:27 Posted By: wraggster
If you’re one of the lucky few with a Raspberry Pi, adafruit has two things you might be interested in if you’re into GPIO hacking.
First up is the Pi Cobbler kit. It’s a 2×13 ribbon cable with a breakout PCB ready to attach to a solderless breadboard; perfect for playing around with (or cobbling together… get it?) the GPIO pins on your Raspi.
Next up is the Pi Plate kit that comes complete with enough perfboard space, screw terminals, and female headers to kill a yak. All the GPIO, I2C, and SPI pins are broken out on the Pi Plate, making it very easy to prototype a semi-permanent Raspi circuit.
They might be just prototyping boards now, but we expect these Pi Plates to quickly evolve into a truly useful device with the addition of a few level shifters, port expanders and a few ADCs and DAC thrown in for good measure. If you’re still on the fence and thinking about buying a Raspi, I ordered one last week from element14 and now have an expected ship date of November 5th. These things must be reallypopular.
http://hackaday.com/2012/07/05/raspb...e-at-adafruit/
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July 5th, 2012, 16:50 Posted By: wraggster
via http://www.emucr.com/
Durazno SVN r47 is compiled. Durazno is a XInput to XInput wrapper that simply allows customization when using XInput controllers.
Durazno SVN Changelog:
r47
Durazno:
-. INI version stuff. If there's a version mismatch (like now) defaults are
used.
-. Target changed to Net 4.0, since it's the only SDK I have at the moment.
Pokopom:
-. Same INI stuff.
-. Added Anti deadzone to the GUI
-. More granularity to Linearity, now with a slider.
http://www.mediafire.com/?z616168w6mem4tu
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July 5th, 2012, 16:00 Posted By: wraggster
This lovely set of wires lets [Florian] connect stock Super Nintendo controllers to his Raspberry Pi. The IDC connector in the upper left plugs into the GPIO header on the RPi rather than going the route of using an intermediary USB converter.
The setup lets you connect two controllers at once, so you’ll have no trouble going head-to-head on Mario Kart as seen in the clip after the break. The ports themselves were pulled from a pair of SNES extension cables. Since button signals are pushed to the console via a shift register there’s just five wires needed for each (voltage, ground, data, clock, and latch). As far was we know the Raspberry Pi pins are not 5V tolerant so you probably want to add some level conversion to this circuit if you build it yourself.
[Florian] wrote a C program which shifts in data from the controllers and converts it to HID keyboard inputs. This should make it extremely flexible when it comes to emulator setup, and using the technique for different styles of controllers should also be pretty easy.
http://hackaday.com/2012/07/05/inter...-raspberry-pi/
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July 5th, 2012, 00:02 Posted By: wraggster
Pokemon Black and White 2 held the software chart top spot in Japan last week, shifting 417,000 copies to clear two million sales in a fortnight.
<figure style="margin: 0px 0px 20px 20px; padding: 0px; border: 0px currentColor; width: 300px; color: rgb(68, 68, 68); text-transform: none; line-height: 21px; text-indent: 0px; letter-spacing: normal; clear: both; font-family: sans-serif; font-size: inherit; font-style: normal; font-variant: normal; font-weight: normal; word-spacing: 0px; vertical-align: baseline; float: right; display: block; white-space: normal; position: relative; orphans: 2; widows: 2; font-size-adjust: inherit; font-stretch: inherit; background-color: rgb(255, 255, 255); -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;" class="article-image article-image-alt article-image-300"></figure>JRPG Atelier Ayesha and visual novel game Robotics;Notes, both for PS3, debuted at No.2 and No.3 respectively, according to Famitsu(via Gematsu).On the hardware front, the release of Metal Gear Solid HD Edition on Vita, as well as a new Crystal White version of the handheld, helped the system jump ahead of PS3, but it sold only a third as many units as first placed 3DS.
Weekly software sales (life to date)
- Pokemon Black 2 / White 2 (DS, Nintendo) - 416,850 (2,035,471)
- Atelier Ayesha: Alchemist of the Ground of Dusk (PS3, Gust) - 75,874 (New)
- Robotics;Notes (PS3, 5pb) - 57,797 (New)
- Culdcept (3DS, Nintendo) - 54,086 (New)
- Dragon Quest Monsters: Terry's Wonderland 3D (3DS, Square Enix) - 43,648 (787,615)
- Resident Evil Chronicles: HD Collection (PS3, Capcom, 06/28/12) - 28,042 (New)
- Fatal Frame II: Project Zero (Wii, Nintendo) - 24,804 (New)
- Metal Gear Solid HD Collection (PS3, Konami) - 23,586 (New)
- Robotics;Notes (360, 5pb) - 17,076 (New)
- hack Sekai no Muko Ni + Versus Hybrid Pack (PS3, Namco Bandai) - 16,664 (New)
Weekly hardware sales (previous week)
- 3DS - 65,267 (68,056)
- Vita - 22,638 (13,589)
- PS3 - 16,399 (15,680)
- PSP - 11,461 (8,954)
- Wii - 6,880 (6,127)
- Xbox 360 - 861 (1,073)
- PS2 - 490 (1,065)
- DSi - 657 (704)
http://www.computerandvideogames.com...ta-sales-jump/
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July 4th, 2012, 23:56 Posted By: wraggster
With its GameDock, Cascadia Games has a new twist on iOS arcade play -- it lets you use your TV and two classic controllers. While retro games are popular on iPhones right now, an intense session can go haywire if your digits slip around on the tactile glass, and head-to-head play is literally that if you're sharing a small device with a foe. That aforementioned situation inspired the GameDock, which turns into a full-blown console when you plug in and pair your iPhone, iPad or iPod using Bluetooth, then connect your TV, along with a couple of USB game controllers. Just like that, you and a buddy are playing big-screen Asteroids, Centipede and 100 or so other iOS games that work with iCade. With 43 days remaining, just shy of 10 grand has been upped toward the $50K goal, so check the source if you want to revel in the gaming days of yore -- eye or thumb strain-free.
http://www.engadget.com/2012/07/04/i...tv-controller/
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July 4th, 2012, 23:26 Posted By: wraggster
A recent Court of Justice of the European Union ruling has deemed that the sale of second-hand software does not contravene any laws, stating that software authors and publishers "cannot oppose" the resale of previously purchased games on physical or digital formats.
While the ruling underlines the legality of software resale once a consumer has paid for a product - regardless of any End User Licence Agreement that may have been signed - it still recognises the right of copyright holders to control reproduction of their software. If a game is to be sold on, it must not be duplicated (in the case of a licence being sold on, the ruling states that the seller's copy must be rendered "unusable") meaning that it is also legal for developers to employ "technical protective measures such as product keys". Online passes, therefore, are unlikely to go away.
"The copyright holder’s distribution right is exhausted," the ruling reads, "on the occasion of the first sale in the European Union by that rightholder, or with his consent, of any copy, tangible or intangible, of his computer program.
"It follows that, by virtue of that provision and notwithstanding the existence of contractual terms prohibiting a further transfer, the rightholder in question can no longer oppose the resale of that copy.
"Since the copyright holder cannot object to the resale of a copy of a computer program for which that rightholder’s distribution right is exhausted… it must be concluded that a second acquirer of that copy and any subsequent acquirer are ‘lawful acquirers’ of it."
The ruling makes no distinction between physical and digital copies, which raises interesting questions regarding the ability to sell on digital copies of games. Valve's Steam service, for example, already offers the ability to trade games - purchase the Orange Box having already bought Half-Life 2 and the game will become available in Steam Trading to swap for whatever another users deems a fair price, be that another game or a hat.
Other systems are more closed, however, especially the likes of PSN, Xbox Live and the App Store. So if a user is unable to sell on their digital games now that the legality of such actions has been ratified, might platform holders be forced to provide a resale button alongside the usual gift?
"It's too early to tell unfortunately," Osbourne Clarke interactive entertainment lawyer Jas Purewal tells us. "Publishers should certainly consider carefully how this ruling applies to their games or software, but it is likely to be some time before the case has a practical impact on them.
"There would need to be a catalyst first: perhaps a lawsuit by a consumer, a regulator investigation or a proposal for new legislation by an EU government. I'm sure though that any move to force platforms to permit second hand sales would be strongly resisted. Besides which, this case of course applies only to the EU and publishers will not want a specialised approach for just Europe and not, say, the USA."
The ruling's definition of physical and digital games is limited, and it fails to account for, among other things, the imminent rise of cloud gaming, subscription based services such as MMOGs where the value lies with the account and even freemium titles. Purewal predicts the lack of clarity could lead to problems further down the line.
"The EU court took a quite old-fashioned approach to what 'software' means," he says. "The reasoning in the case works for traditional pay upfront software like console games or enterprise software, but what about mobile apps? Subscription-based software? Freemium games? Software provided via the cloud?
"It is much harder to see how this second hand sales ruling could work for them - and this is one reason why this case on its own doesn't provide a sufficient clarification of the law on second hand sales, which suggests there will be further lawsuits, or possibly even legislation, in the future.
"There is also the requirement in the EU court's judgment that the person who sells the software must stop using it him/herself, possibly by use of some kind of product key system - which seems a recipe for confusion."
Overall, it would seem that the practical effects of the EU ruling will take some time to filter through to consumers, despite the legal departments of every publisher having no doubt been mobilised to figure out exactly what it means for their respective businesses. But while a legal definition increases the urgency for the game industry to take stock of its position on second-hand sales, Purewal stresses that that won't be the defining factor.
"It's worth remembering that second hand sales have always been driven by economics and tech, not law," he concludes. "So the true future of second-hand sales depends on how the game industry approaches them from a business and technological perspective more than what the law says."
http://www.edge-online.com/news/what...es-ruling-mean
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July 4th, 2012, 22:47 Posted By: wraggster
478 MEPS vote against tough anti-piracy treaty
The controversial anti-piracy ACTA proposal has been rejected by the European Union amidst public pressure against the treaty.
As reported by the BBC, several countries chose not to ratify the treaty, with 478 MEPS voting against the proposal whilst only 39 voted in favour.
165 MEP abstained from the vote.
The rejection by the EU is likely to mean the end for the treaty in its current form, although work on ways to prevent piracy will continue.
"Today's rejection does not change the fact that the European Commission has committed itself to seeking answers to the questions raised by the European public," said EU Trade Commissioner Karel De Gucht.
http://www.develop-online.net/news/4...d-rejects-ACTA
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