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July 4th, 2012, 13:29 Posted By: wraggster
If we've learned anything from the world of digitally distributed video games, its that virtually any American holiday is a good excuse for a sale. Not that we're complaining, mind you, we're as into the idea of a discount as we are blowing up a good chunk of our back yard once a year.
Sega's contribution to the festivities comes in the form of discounted iOS, Android, XBLA and PSN titles, includingHouse of the Dead III and various mobile Monkey Balls. The full list of deals can be found after the break and, while some last longer than others, you should be fine so long as you make your purchase on the fourth itself.
Platform - Title (Expires on:, Price)- iOS - Super Monkey Ball (7/8/2012, $0.99)
- iOS - Super Monkey Ball 2 (7/8/2012, $0.99)
- iOS and Android - Super Monkey Ball 2: Sakura Edition (7/8/2012, $0.99)
- XBLA - Aliens vs Predator (7/5/2012, $14.99)
- PSN - House of the Dead 3 (7/10/2012, $4.89)
- PSN - Renegade Ops (8/7/2012, $10.49)
- PSN - Renegade Ops Coldstrike Campaign (8/7/2012, $2.49)
- PSN - Renegade Ops Vehicle Pack (8/7/2012, $1.49)
http://blogs.sega.com/2012/07/03/seg...-of-july-sale/
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July 4th, 2012, 13:26 Posted By: wraggster
Leave it to Adafruit to really help a product deliver on its DIY promise. Those pins on the Raspberry Pitaunted us from the moment we laid our hands on it, and not just cause we weren't sure what to do with them. The board's makers didn't exactly make playing with them easy. Actually, prototyping a project with a Pi embedded seemed like a logistical nightmare destined to become a mess of wires. The Pi Cobbler solves that problem with a ribbon cable, some header pins and a custom PCB. The kit lets you easily run those 26 I/O pins to solderless breadboard... after you've soldered together the Cobbler, of course. The whole, unassembled package will set you back just $7.95, which sounds like a pretty sweet deal to us. Especially since each pin is nice and clearly labeled. Hit up the source link to order yours.
http://www.engadget.com/2012/07/02/a...pis-pins-to-w/
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July 4th, 2012, 02:01 Posted By: wraggster
Publisher’s hopes of illegalising the sale of pre-owned software have been dashed after the European Court of Justice ruled that the practice is legitimate.
It has also ruled that consumers have the right to re-sell their digital purchases,
The ruling is not binding but is designed to be used for reference when such matters arrive in the courts of EU countries. It dictates the direction of European law.
The Court’s decision was reached after it concluded that “the exclusive right of distribution of a copy of a computer program covered by a licence [that prohibits the resale of software] is exhausted on its first sale”.
“Under that directive, the first sale in the EU of a copy of a computer program by the copyright holder or with his consent exhausts the right of distribution of that copy in the EU,” it added.
“A rightholder who has marketed a copy in the territory of a Member State of the EU thus loses the right to rely on his monopoly of exploitation in order to oppose the resale of that copy.”
Perhaps more importantly for consumers, the decision also says consumers have the right to sell on software that they have downloaded, as well as those they have purchased on disc.
“The principle of exhaustion of the distribution right applies not only where the copyright holder markets copies of his software on a material medium (CD-ROM or DVD) but also where he distributes them by means of downloads from his website,” the ruling continues.
“Where the copyright holder makes available to his customer a copy – tangible or intangible – and at the same time concludes, in return form payment of a fee, a licence agreement granting the customer the right to use that copy for an unlimited period, that rightholder sells the copy to the customer and thus exhausts his exclusive distribution right.
“Such a transaction involves a transfer of the right of ownership of the copy. Therefore, even if the licence agreement prohibits a further transfer, the rightholder can no longer oppose the resale of that copy.”
The ruling comes as part of a dispute between Oracle and UsedSoft in the German courts.
http://www.mcvuk.com/news/read/europ...ges-drm/098925
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July 4th, 2012, 01:53 Posted By: wraggster
EA Labels president Frank Gibeau has questioned the relevancy of market research group NPD, which publishes sales data and analysis on the game industry, while proposing a future in which the publisher will see most of its revenue come from digital sales.
NPD's monthly retail reports, much like weekly sales charts, still focus on physical sales data - a leaning Gibeau believes is outdated, especially as the reports tend to depict an ongoing decline in game sales.
“It's an irrelevant measure on the industry," he toldGamesindustry.biz. "It's totally irrelevant. We don't even really look at it internally anymore."
With digital distribution now such a large part of the industry, Gibeau's point is pertinent - sales reports and charts would be unrecognisable from their current state if the likes of Fez, Minecraftor even Jetpack Joyride were accounted for.
It's rather more complicated than that, of course, especially given the wildly varying price points of today's games and, of course, the distorting effect of free-to-play. But Gibeau believes that EA will see most of its revenue coming from digital sales in "the near future."
"I think one of the problems with this industry right now is that people tend to look at it like they're looking at an elephant through a straw," Gibeau continues. "They only see a little parts of it and they're not looking at the total picture, right?
"Between Facebook, social, mobile, free-to-play on PC, Asia, consoles... it's a vibrant, growing, huge market. An occasional bad report from NPD, which measures a sliver of what's actually happening in gaming gives people an erroneous impression."
EA's recent push into more digital territory paid off for the company, seeing it return to profit this year after a $276 million loss the year prior. Given that success, Gibeau's comments are hardly surprising, but they're also leant real weight.
Even with the clear seismic shift that's taking place, however, retail remains an important part of any company's overall strategy and damaging relationships with the highstreet is something EA will have to be wary of - a point not lost on Gibeau.
"Retail is a great channel for us," he qualifies. "We have great relationships with our partners there. At the same time, the ultimate relationship is the connection that we have with the gamer. If the gamer wants to get the game through a digital download and that's the best way for them to get it, that's what we're going to do."
NPD president David McQuillan countered Gibeau's criticisms, playing down the relevancy of digital to today's market, citing group research which shows new physical software represented 56 per cent of consumer spending on games in the US during 2011 - that percentage rises to 70 in the fourth quarter of the year as the christmas release schedule hits.
"While digital is a growing part of the industry and something that needs to be addressed for the future, the current games industry is still largely rooted in retail and any industry player involved with triple-A content simply can't take their eye away from the retail environment," he explained.
“Successful companies are looking at how their products are performing within all channels, particularly retail. For that reason, we were surprised to read the comments by Mr. Gibeau that EA does not look at NPD data internally at all.
“While we will not comment on the specifics on our long-standing relationship with EA, we can say with confidence that we have daily dealings with all of our major publisher clients. And we know for a fact they're using the data."
Irrespective of whether EA, or any publisher for that matter, uses NPD's data, the continued absence of digital sales from mainstream reporting is becoming harder to ignore.
http://www.edge-online.com/news/ea-p...npd-irrelevant
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July 4th, 2012, 01:44 Posted By: wraggster
[Mike Field] was working on interfacing his TI Chronos eZ430 watch with the Raspberry Pi. As things were going pretty well, he took a side-trip from his intended hack and implemented watch-based control for an RPi audio player.
It really comes as no surprise that this is possible, and even easy. After all, the RPi board has native USB capability for hosting the watch‘s RF dongle, and it’s running Linux which we know already works well with the Chronos platform. But we still love the thought of having automation controls strapped to our wrist!
mpg321 is the audio playback program used for this hack. It plays MP3 files using ALSA for sound, which does have a few hiccups on the RPi. [Mike] found workarounds and included them in the C program he uses to gather everything into one nice code package. Control depends on keypresses sent from the watch (meant for use with PowerPoint) which are translated by his code and pushed to the audio/mp3 programs.
http://hackaday.com/2012/07/03/ti-ch...-raspberry-pi/
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July 4th, 2012, 01:42 Posted By: wraggster
'There used to be so many kinds of games, but now all I see is the same kind of game, it's a little sad'
Too many games are the same and rely on violence, the creator of the Harvest Moon series has claimed.
Speaking to Gamasutra, Yasuhiro Wada said he was saddened by the lack of variety in games, and used the number of violent games on the market as an influence to make something different.
"Thinking differently from other people is one of the themes I have for my life,” he said.
"I wouldn't deny the violent games out there, but rather, I actually get influenced by them to create something very different.
"Because there are violent games with killing and war, that kind of shapes the identity for what I create. It's healthy to bring much variety to games. If the only things you see are violent games, then it won't be any fun," he says.
http://www.develop-online.net/news/4...same-says-Wada
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July 4th, 2012, 01:39 Posted By: wraggster
22Cans boss and former Lionhead man to speak at Unity user conference
Peter Molyneux is to deliver a keynote speech at the Unite 2012 Unity user conference in Amsterdam, the Netherlands, this August.
Molyneux, who currently heads up Unity-using start-up 22Cans, will discuss the design philosophy behind 22Cans, and share with the audience how fast iteration practices can help create new game experiences.
"I am greatly looking forward to speaking at the Unite Conference. It's an excellent opportunity to address developers from all facets of the games development community including those that are, like ourselves, independent developers looking to create wildly new experiences,” said Molyneux.
“Unity has allowed 22Cans to prototype and release in a remarkably short time. I'm excited to share these experiences and potentially inspire attendees to use the fast iteration enabled with Unity to be creative, take chances, and design games that will in turn inspire others."
“At Unity we are lifelong fans of Peter Molyneux’s games, and I can't wait to hear his thoughts on the evolution of the game industry,” added David Helgason, CEO of Unity Technologies, who will deliver the opening address at Unite. “Peter is one of the coolest developers – and a great speaker – and we are extremely proud to count him amongst Unity users.”
http://www.develop-online.net/news/4...ote-Unite-2012
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July 2nd, 2012, 20:42 Posted By: wraggster
The combined sales of the used, rental, digital and social games markets was worth £798m across the UK, France and Germany, says a new NPD report.
The combined sales of used and rental games content totalled £191.5m. Meanwhile, digital sales, which included full games, add-on content, subscriptions, mobile and social network games generated an additional £612.3m in sales during Q1 2012.
“Relative to the spend in the US, we find that the consumer spend on mobile games is still developing in the three European countries we are covering, while the spend on full game and add-on content digital downloads and subscriptions is more highly developed,” said NPD group industry analyst, Anita Fazier.
The report also detailed that, compared to Q1 2011, US sales saw a five per cent decline in the physical used and rental market and a 10 per cent increase in digital sales.
“While the growth in digital format sales does not yet offset the declines in physical format sales, clearly the changes occurring within the industry are reflected in the trends we are seeing in the research.”
http://www.mcvuk.com/news/read/npd-e...th-798m/098866
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July 2nd, 2012, 20:40 Posted By: wraggster
Lego Batman 2: DC Super Heroes is number one in the UK all-formats software chart for a second successive week.
In second place is Activision's The Amazing Spider-Man, and the strong performance of the two comic book tie-ins means 2K's Spec Ops: The Line can only debut in third place - a disappointing start for the Yager shooter, which was announced in 2009 with a planned 2011 release date.
Sega's London 2012: The Official Videogame enters the chart at number 4, though the publisher won't be too worried as it will expect sales to pick up once the Olympics begin at the end of this month.
Konami's Vita compilation Metal Gear Solid HD Collection debuts at number ten; the game will likely have done well digitally as well as at retail given its appealing £19.99 PSN price point.
01. Lego Batman 2: DC Super Heroes (Warner Bros)
02. The Amazing Spider-Man (Activision)
03. Spec Ops: The Line (2K Games)
04. London 2012: The Official Videogame (Sega)
05. FIFA 12 (EA)
06. Tom Clancy's Ghost Recon: Future Soldier (Ubisoft)
07. The Elder Scrolls V: Skyrim (Bethesda)
08. Max Payne 3 (Take-Two)
09. Battlefield 3 (EA)
10. Metal Gear Solid HD Collection (Konami)
http://www.edge-online.com/news/lego...chart-top-spot
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July 2nd, 2012, 20:35 Posted By: wraggster
Those Raspberry Pi boards are flying into the mailboxes of tinkerers all around the globe, so our tip line is currently awash in a deluge of Raspi hacks. Here’s two that came in over the weekend:
First up is [reefab]‘s port of Quake II for the Raspberry Pi. The build is based of Yamagi Quake II and is mostly playable. The Quake III port for the Raspberry Pi is old hat, but we’re happy to relive the pulse-pounding action of Quake II any day.
Next up is [Joonas]‘ take on getting a serial console up and running with the Raspi. The Raspberry Pi has a UART serial console on its 26-pin header, but you can’t just connect those pins to a serial port. To shift the +/- 12V down to the 3.3 Volts the Raspi can understand, [Joonas] used a MAX3232 – the 3.3 Volt version of everyone’s favorite RS-232 transceiver. With a breadboard and a couple of caps, it’s easy to connect your Raspi to a serial console. Neat.
http://hackaday.com/2012/07/02/getti...-raspberry-pi/
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July 2nd, 2012, 20:31 Posted By: wraggster
A US judge has ruled against Apple in its lawsuit against Google, dismissing the complaint as ‘ridiculous’.
The lawsuit, which arose after Google bought and incorporated the Motorola Mobility division – including all patents rights – and sued Apple in early 2010, followed by counter-suits from Apple.
However, the presiding Judge Richard Posner dismissed most of the claims and cancelled the full trial. Although he relented by allowing both parties to file sealed claims, these were also dismissed as the judge found them to be lacking.
Among reasons cited for the dismissal were a lack of strong arguments – for example, Apple’s technical experts claim that Motorola could have avoided infringement by purchasing a certain chip, but that chip is never identified.
Irrelevant arguments were also cited, as Posner noted in his written report: “Apple wanted me to allow into evidence media reports attesting to what a terrific product the iPhone is. I said I would not permit this because the quality of the iPhone (and of related Apple products, primarily the iPad) and consumers’ regard for it have, so far as the record shows, nothing to do with the handful of patent claims that I had ruled presented triable issues of infringement.”
Among his remarks, Posner appears to have ruled out the idea that one company can sue another for generally ‘copying’ their products.
“Apple is complaining that Motorola’s phones as a whole ripped off the iPhone as a whole,” noted Posner. “But Motorola’s desire to sell products that compete with the iPhone is a separate harm—and a perfectly legal one—from any harm caused by patent infringement.”
You can read Judge Posner’s full remarks here. If it survives the inevitable appeals process, then this ruling could spell the end of the seemingly endless patent wars that have characterised the tech scene over the last few years.
http://www.pcr-online.biz/news/read/...awsuits/028609
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July 1st, 2012, 23:50 Posted By: wraggster
NPD Group has revealed that almost one third of US gamers would rather buy their games digitally than in a shop.
The firm surveyed 8,500 consumers as part of its Online Gaming 2012 report. It asked if a game was available to buy physical and digital at the same time at the same price, what would they buy? 65 per cent said physical, while a surprisingly high 35 per cent picked digital.
Practically all PC games are released digitally and physically at the same time, but that trend is now starting to come to the console space. It is a requirement that all publishers release Vita games digitally and physically at the same time, while Nintendo says it will now be offering that option - beginning with next month's New Super Mario Bros 2.
Xbox 360 currently gives a three to six month gap between the physical launch and its digital counterpart.
The survey also revealed that 40 per cent of those surveyed obtained at least one game in both the physical and digital formats over the past 12 months.
“Gamers are growing more comfortable in acquiring content online, as we saw the preference for digital increase ten percentage points from last year,” said NPD analyst Liam Callahan.
“The proliferation of free games on mobile devices has reduced the barrier of entry for online gaming to zero, fueling an increase in acquisition.”
The report also revealed that there's been an increase in entertainment use on consoles and portable devices, with a slight increase in users who say entertainment apps cause them to spend less time gaming.
More than one-in-five online gamer state that other members of their house are using their machines for other entertainment activities outside of gaming.
“Every year at E3, we hear about new non-gaming features being added to major console and portable device manufacturers’ online services,” added Callahan.
“It is reasonable to expect changes in the share of time and spend as consumers become aware and increasingly comfortable with the number of features, including gaming, available through their multifunctional devices.”
http://www.mcvuk.com/news/read/one-i...-retail/098770
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July 1st, 2012, 23:46 Posted By: wraggster
Word from the US is that Vivendi wants to sell its majority 61% stake in Activision Blizzard - worth $8.1bn.
According to Bloomberg, someone close to the matter says Vivendi wants to sell on its ownership of the powerful US games publisher, responsible of course for Call of Duty, as pressure mounts to reduce debt liabilities.
This week Vivendi CEO Jean-Bernard Levy had already been ousted after resisting a restructure - and now Chairman Jean-Rene Fourtou is apparently being told by investors to shape up the giant firm.
Vivendi is a telecommunications and media powerhouse, with interests in music, games, TV plus mobile and landline telecoms.
Rumours about a sell-off have been swirling all year.
It bought Activision and merged it with World of Warcraft creator Blizzard - creating Activision-Blizzard - in 2006. The publisher acts independently, but Vivendi is the majority shareholder, having retained the 61 per cent.
But Bloomberg also reveals that, if no buyer emerges to make an offer for the valuable but expensive Activision, Vivendi may be forced to sell part or all of its shares in the publisher on the open market.
http://www.mcvuk.com/news/read/viven...lizzard/098774
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July 1st, 2012, 00:05 Posted By: wraggster
Here’s a novel approach to adding a display to your Raspberry Pi. Instead of using a wired display — either via the HDMI (which can feed a DVI port with a simple hardware adapter) or the composite video out — [Chris Bryden] decided to use Bluetooth to provide a wireless display. This really depends on the hardware that you have available. He snapped up a hackable digital picture frame for a song and used the 320×240 display for this project.
You can see the USB nub plugged into the RPi in the image above. It’s a Bluetooth dongle and there’s with a matching one on the digital frame. With the two networked in such a way [Chris] got to work setting up a VNC that would let him pull up the X desktop over the network.
This ends up being one of the best uses we’ve seen for the Bluetooth protocol, and the small screen offers a huge advantage over the use of a simple character display.
http://hackaday.com/2012/06/28/linux...ry-pi-display/
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July 1st, 2012, 00:03 Posted By: wraggster
While you’re still waiting for your Raspberry Pi to be delivered, why not build an enclosure for it? This build comes from the fruitful workshop of [builttospec], and gives the Raspi a very nice case well-suited for being placed on your desktop.
Like most of [builttospec]‘s case builds, this enclosure was made on a laser cutter out of acrylic and features everything you would expect in a good Raspi enclosure. All the hardware ports are available, and there’s also a slot for a GPIO ribbon cable, perfect for connecting an enclosed Raspi to whatever hardware project you’re working on.
One thing we’re loving about [builttospec]‘s enclosure is the tasteful use of light pipes that funnel the light from the LED indicators on the Raspi to the surface of the case. Sure, they’re just a few bits of laser-cut polycarbonate, but its little touches like this that transform a good case build into a great one.
http://hackaday.com/2012/06/29/raspb...-a-desktop-pc/
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July 1st, 2012, 00:01 Posted By: wraggster
If you want to run your Raspberry Pi from something other than a mains power converter, and you’ve got some courage to spare, this hack is right up your alley. [Tom] wrote in with a switch mode power replacement for the RPi’s stock linear regulator. This is the first hack we’ve seen where the RPi’s on-board hardware is being altered and that’s where things get a little scary.
The first thing done was to remove the linear regulator, leaving the unpopulated RG2 footprint seen above. Apparently a rework station wasn’t available as the technique they used describes holding the board up by gripping the regulator with tweezers, then blasting it with a hot air gun. It makes us a bit queasy because the processor chip has a solder footprint you don’t want to mess with.
But apparently all is still well. With the wasteful linear regulator gone a pair of 5v and 3.3V switch regulators inject voltage through the GPIO header. Initial tests show a savings of around 25% but we’d imaging this varies greatly based on load.
http://hackaday.com/2012/06/30/raspb...r-consumption/
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July 1st, 2012, 00:00 Posted By: wraggster
This remote control tank now takes its orders from a Raspberry Pi board. Well, actually it’s taking orders from commands pushed to the RPi board via SSH. The control scheme works out quite well. Using a low-profile WiFi dongle the RPi automatically connects to the wireless network when it is powered on. This makes it a snap to SSH into the device, and a more user-friendly controller will put a nice front-end into play at some time in the future.
But the real meat and potatoes of the hack comes in getting the RPi to talk to the tank’s circuitry. Just getting the Heng Long Tiger I remote control tank apart proved to be a ton of work as the treads need to be removed to do so and there’s a lot of screws holding it together. Instead of just replacing all of the control circuitry [Ian] wanted to patch into the original controller. To do so he spent a bit of time analyzing the signals with an oscilloscope and discovered that commands were coming in a Manchester encoded format. He established what various packets were doing, used a transistor to protect the GPIO pin on his board, and now has full control of the Tank. The final part of the hardware alteration was to power the RPi from the Tank’s battery.
After the break you can catch a demo of the reassembled tank sporting its new wireless controller.
http://hackaday.com/2012/06/30/raspb...u-might-think/
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June 30th, 2012, 23:53 Posted By: wraggster
'The problems with Japan games are simple, most of them aren't very good games' claims Platinum Games writer
Japan studios cannot compete with the investment and manpower used by many Western game developers, claims Platinum Games writer Jean Pierre Kellams.
Kellams, who has worked on games such as Vanquish, said he felt developers in the country didn’t create “exceptional” titles, and struggled to find a way to compete with its North America and Europe-based rivals. particularly in the triple-A sector
“The problems with Japanese games aren’t that they are Japan games or that they are Westernised games,” he said on Twitter, as reported by Siliconera.
“The problems with Japan games are simple: Most of them aren’t very good games. People don’t buy those. Most games from anywhere aren’t good. That’s why exceptional means exceptional.
“Most Japanese publishers/developers can’t invest money/manpower enough to compete with exceptional Western productions. Risk is too high. It costs money and sweat to make things stand out, but it also raises the risk. Then marketing is crazy expensive after that.”
http://www.develop-online.net/news/4...-with-the-West
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June 30th, 2012, 23:49 Posted By: wraggster
A new report by O2 has revealed that making calls is only the fifth-most frequent use of a smartphone.
The average user spends just 12.13 minutes a day making phone calls, yet almost 24 minutes a day browsing the internet, according to O2.
Listening to music, playing games and checking social networks all ranked higher in the report than making calls – the original intention of the mobile phone.
Here’s O2’s rundown of the activities, and the average amount of time in minutes, that smartphones are most used for:
Browsing the internet - 24.81
Checking social networks - 17.49
Playing games - 14.44
?Listening to music - 15.64
Making calls - 12.13
Checking/writing emails - 11.1
Text messaging - 10.2
Watching TV/films - 9.39
Reading books - 9.3
Taking photographs - 3.42
The average amount of time a user spends on their smartphone a day is 128 minutes.
“Smartphones are now being used like a digital ‘Swiss Army Knife’, replacing possessions like watches, cameras, books and even laptops,” says David Johnson, general manager Devices for O2 in the UK.
“While we’re seeing no let-up in the number of calls customers make or the amount of time they spend speaking on their phones, their phone now plays a far greater role in all aspects of their lives.”
http://www.pcr-online.biz/news/read/...orts-o2/028599
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June 29th, 2012, 00:58 Posted By: wraggster
PwnPi is a penetration testing distribution rolled up for the Raspberry Pi platform. This should come as no surprise to anyone. The RPi board has a beefy processor, it’s relatively low power, has the option of the on-board NIC or a USB WiFi dongle, and it already has Linux kernel and desktop sources available to start from.
Now we will admit we’re a bit disappointed from this tip. Don’t get us wrong, the distro looks like it’s well done, and we’re sure there are a lot of folks out there who will be happy to have these tools to help test their network security. But this is a software only hack and we were expecting to see a nice little covert package that could be plugged into an outlet (SheevaPlug style), or a battery-powered module that can be plugged into an Ethernet port and hidden away.
Now you know what we want, don’t forget to send in a link once you pull it off.
http://hackaday.com/2012/06/28/penet...-raspberry-pi/
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